
industrygamers.com
Sony's PSP business has been a bit challenged in the U.S. but it's fared quite well in Japan. The PSP2 is clearly already in the hands of developers, but will Sony be taking the right direction overall with its portable business? In a recent op-ed, IndustryGamers strongly suggested that Sony should get into true mobile gaming with a PlayStation Phone that offers 3G access through a wireless carrier.
As it turns out, most of the prominent game industry analysts agree
with our sentiment. We polled several analysts about their thoughts on
the PSP business and how it could be "fixed." Most of them independently
answered that Sony should indeed turn to the PlayStation Phone idea,
possibly by teaming with a strong competitor like Google and its Droid
devices.
Here's the summary of our roundtable:
Mike Hickey, Janco Partners
Sony should team up with Google, for a PSP-Droid device.
Billy Pidgeon, M2 Research
Put me in the PlayStation Phone camp. Personally, my preferred
portable gaming experience is on PSP and DSi. Today, however, portables
that are not primarily designed for gaming can support quality games.
Currently there are at least three platforms (I'm thinking iOS, Android
and Windows Phone 7) that are capable of supporting quality games for
phones and convergent portable devices in the palmtop and tablet
categories. Competition between these platforms will drive better user
experience, not only for games. Frankly, I think it's going to be very
difficult for Sony to build a profitable business based on dedicated
gaming handheld hardware going forward. Sony did better than many
expected with the PSP hardware, but attach rates for first or third
party software haven't panned out. Nintendo will likely do well with
3DS because they practically invented the dedicated gaming handheld
market, but even Nintendo's days on gaming-only portables are numbered.
With backgrounds in the packaged software "razor blade" business
model, neither Sony nor Nintendo have been successful in exploiting the
real opportunity inherent in mobile device-based digital distribution.
I think both companies had better get out on top of the device-based
application store model with Microsoft on the way in. The carriers and
Apple consider games a low value commodity and are driving the market
away from high value high quality software, and it's going to be
increasingly difficult to maintain a business for portable games that
are priced at $15.99 to $39.99 in the U.S. market. I believe there is a
sweet spot between these extremes for a portable gaming market that
will provide gaming enthusiasts with great experiences and will be
profitable for publishers and distributors.
Sony has the opportunity to redefine the portable games category. I
think the best move would be to get out in front of Microsoft's
inevitable Xbox LIVE Arcade Mobile and take on the App Store and carrier
deck portals. I'd suggest moving completely away from packaged goods
and dedicated handhelds and go directly to a network-based software
distribution system that drives convergent portable devices on an
18-month upgrade cycle. They could put out a proper PlayStation Phone
(and a PlayStation Pad) but these should compete with smartphones and
tablets, not dedicated gaming devices. To do this quickly, Sony could
partner with Google and take advantage of Android's considerable
momentum.
David Cole, DFC Intelligence
I think the PSP has been too narrowly targeted from the get go. It
was basically targeted at core console consumers that wanted to have
their games with them on the go. As Jack Tretton said, they didn't want
the kids who kick the back of your seat on the airplane while playing
their Nintendo DS.
Unfortunately that was leaving a huge demographic on the table. Also
they were forgetting about the 30 and older crowd that still like games
but aren't as so much into squinting to see a graphically intense
experience on a small screen. Nintendo with the DS did a great job
appealing to that crowd as well.
Of course, there is what Apple did. There is all kinds of talk about
smartphone gaming, but it should also be noted that with the iPod
Touch, Apple offered a product for a younger audience whose parents
weren't going to spring for an iPhone.
However, it should be remembered that overall mobile phone gaming is
still somewhat overrated. Sure everyone has a phone, but lifecycles for
phones are short and there is still a substantial audience willing to
have multiple devices. But once again ignoring the audience that only
wants one device (a phone) is another issue.
In terms of strategy I see a huge opportunity for Sony to take the
lead in offering a complete portable solution to everyone. Apple has
decent market share, but mainly because other manufacturers are
relatively clueless in how to handle content. There is a huge
opportunity for Sony to come out with a PSP branded phone that offers
everything Apple doesn't and allows for a more appealing business model
to content creators. They really don't even need to directly compete
with Apple, they just need to offer a non-Apple solution.
This would not be eliminating other PSP devices. Once again I think
the PSP has been incredibly narrowly targeted. Why wouldn't you want
every 10 year old kid playing your device? What about soccer parents or
adults that like their portable games a little less intense than the
console games? Some people want a device without a phone. Some people
want a all-in-one device that does act as a phone. You need a strategy
to appeal to them all otherwise you will always be stuck with the
bleeding edge male 15-30 year old game enthusiast. A nice but limited
demographic. The PSP has the potential to be a great overall portable
brand across multiple devices.
Jesse Divnich, EEDAR
I think we all tend to forget that the PSP has sold over 59 million
units worldwide and to date has outsold the Xbox 360, PlayStation 3, and
even the iPhone. I don't believe the PSP business model was ever
broken in the first place, it just got a little long in the tooth as the
handheld market evolved due to competitors such as the iPhone and
iPad.
The PSP business doesn't need to be "fixed", it just needs to evolve
to fit the current needs of today's consumers, which is the same hurdle
any technology manufacturer must face as they launch a new hardware
cycle.
I'd like to see the next PSP platform to go truly mobile with a
wireless service provider. The iPhone hardware, despite the hardware
refreshes, are getting a little long in the tooth themselves, and I
believe this presents a competitor a prime opportunity to capture the
growing smart phone market with a fresh looking platform. Of course,
much like the iPad, there should be an option to purchase a stand-alone
version without mobile capabilities.
Michael Pachter, Wedbush Morgan Securities
I think Sony made a mistake focusing on the higher end and older
customer with the PSP. It sounded like a good idea at the time, and I
was totally supportive, but in retrospect, they really missed the market
as Nintendo dominated the younger crowd with the DS. Now, it is
probably too late to compete for the younger crowd, given the DS's
dominance, the emergence of the iPod Touch as a competitive device, and
the launch of the 3DS. It also seems that the older market has just not
materialized, and will never be larger than a marginal opportunity.
I'm not sure what they should do, given that they let Apple have a
head start with multi-media devices, and it will be difficult to play
catch up. |