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I’ve spent well over 160 hours into the Mass Effect series on the
360. I’m eagerly chewing my way through the books and there’s more than a
tingle of excitement in my spine about the series coming to PS3.
Actually, it’s more than a little tingle. This is a little more personal
but back in March, I was burgled and my 360 HDD was taken. It meant I’m
going to have to complete Mass Effect 1 and 2 all over again. I wish
for the day when cloud gaming comes to console, Steam coming to PS3 via
Portal 2 seems exciting. At the prospect of having Mass Effect 2 on the
PS3, I concluded that there’s a chance that I won’t have to delve deep
into the first title for the eighth time in a row. Don’t get me wrong,
it’s a solid title and I prefer it (plot-wise) to the sequel. But the
sequel is a character driven epic that outshines its predecessor in
everything but the plot department. To make up with it we have
completely new friends to bond with.
So, since Mass Effect 1 was published by Microsoft Game Studios; it
is literally impossible to publish it on the PS3. The second one was
published by EA, there’s a lot of creative distribution whacky whacky
googlies that stop Bioware pumping out the first one on the PS3. So, how
can they bring new players up to speed with the lore of Mass Effect
while not alienating the cross-platform players or those wanting to
experience a different platform?
- Player choice – Depending on your actions in Mass
Effect 2, plot elements from the first game will arise. If you talk
to Cerberus like a jerk; they’ll mention about you destroying their
bases in the previous game. If you lean towards paragon – the rachni
queen moment will spring up and Wrex will live. If you lean towards
renegade – Wrex won’t appear at all and the rachni queen won’t appear.
On the fly emergent decisions that effect the course of the story, and I
don’t really see the need for explanations about certain things. Wrex
is Wrex and the rachni queen already says "Cheers for saving us.”
- New beginnings – At the start of a new Mass Effect 2
save, without importing, you can decide whether Captain Anderson or
Udina became the council guy for the humans. I’m not sure what else you
can decide, but they could perhaps expand this to just a simple check
list for experienced players to tick and mark.
- Interactive graphic novel – I’ve heard this being
thrown around a lot and it seems like a great idea. The whole plot of
Mass Effect 1 would be told through an interactive graphic novel at the
start of the game; allowing the player to make select choices about
Wrex, the council and all that good stuff.
- Wrex - Just give us Wrex. Please. Disregard
everything else, get rid of all the crew members and just have Kelly
Chambers and Wrex strolling around the place. I want Wrex to survive to
Mass Effect 3; he is one of the best friends of all time. Of all time. I
really hope he appears in Mass Effect 3.
- Bioware network – A good idea would be to link all
the Cerberus networks into a cross-platform thing available on the
Bioware website. It would allow you to upload your choices and
‘favourite’ crewmates and so forth. Not only is there a social dynamic
to this, but you can link it up to any of the platforms you play Mass
Effect 2 or 3 on and import that save data/choice sheet from the
network. It effectively means you can play Mass Effect 1 on the 360,
Mass Effect 2 on the PS3 and the third title on the PC.
- Don’t mess up - Please, just do one of the above
suggestions or at least give us some form of choice. It is a sequel, but
I expect to still be able to have characters and plot developments from
the first game intact. Leaving a character out, who I would otherwise
save their life, without my interaction is almost barbaric. Yes, I’m
talking about Wrex.
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