
industrygamers.com
Halo 3: ODST left many reviewers divided over the game's
additions to the franchise, though one area that was readily apparent to
everyone was how the game looked. Running at a sub-720p native
resolution and having animation and facial detail that was roughly
unchanged since Halo 3, the game was not as visually appealing
as certain other titles that released in 2009. Bungie community manager
Brian Jarrard was aware of the various complaints, and he talked with
IndustryGamers during GDC about how Bungie plans to improve Halo
in the graphics and animation department.
"We've definitely heard [from them] and taken it on the chin a little
bit in the past,” said Jarrard. "For our team, we've built massive,
simulated living breathing worlds with open-ended sandbox-like
encounters and unscripted elements, but with that, we've made trade offs
between things like framerate or even resolution in some cases and,
while I feel like every Halo game's been a beautiful artistic
endeavor, for Reach we definitely we went back and overhauled
all of our tech to make something that could hold up this holiday
compared to other titles that we really did feel like would raise the
bar on the visual side and certainly, to be more specific, for
animation.”
"I think our team would agree that, from each title to the next,
animation is the one area where we haven't really continued to improve
and iterate,” added Jarrard. "Not that it's bad by any means, but for Reach
we've got the whole system from scratch. We've hired a lot of
great people now, we're utilizing a mo-cap facility with some hand
animation on top of it, we're really doing a lot more technical stuff to
sell this goal of a more character driven story with human characters
that give believable performances. Our old tech just wouldn't allow us
to do that, and it's everything from our lip-synching to our facial
tech, all those things that I would say have been one of the weaker
sides of the Halo series, and that was from the beginning
something that we put a lot of investment into.”
Bungie recently announced a partnership with Image Metrics for their Faceware
animation technology. |